« May 2006 | Main | July 2006 »
June 28, 2006
The Launch of Flex 2 And Beyond
Flex 2 is out. You can download Flex here. The pricing is the same as many had "guessed" in the past few days. I'm very excited about the pricing model that Flex is going with even if it means that, as a SDK team member, I no longer work on a product that makes money!
I had a sabbatical set up long ago and ended up missing some of the end game of development. When I got back to work, things were quiet. Too quiet. There were fire drills and small fires, but none of the explosions I've seen in the past. That's a great sign for all for a release involving five products, three development offices, and no choice but high quality (as the player team is a bit of a stickler on this).
So what is the development team up to now? Many of us are taking time off, nursing our wounds, and having some beers. We're also starting side projects, looking at those bug queues (or rather management is), and working on the things that were put on the back burner. I've heard of a couple of interesting projects happening on the compiler and data service teams. So enjoy the Flex 2 and Flash Player 9, but we're not done yet...
June 25, 2006
Roger's Blog, Flex Conference, and Being Back
I'm back and blogging, having finished my five-week trip and come back to only seeing India and China at lunch.
Matt beat me to the punch, but I noticed that Roger has a blog:
Interesting Flex/Flash hacks that are occasionally even useful.
Roger is one of the other five programmers on the Flex Compiler team, a very smart guy who writes long emails. He often writes interesting emails on modules, RSLs, embedding, and many other topics that he'll now be able to share on his blog.
So many blogs, books, articles, and other things happening around Flex 2 that I don't try to keep up with everything anymore. One neat thing to mention is that there's already a Flex conference coming up, on August 14th:
I've been working on something for after Flex 2.0, a project for labs that I'm excited to see done. I probably shouldn't mention what it is yet, so I'll just say that component developers will be very happy with me.
Posted by Brian at 9:39 PM

